UE5 Metasound as a modular synth - Tutorials, discussion and more

This is the one about different kinds of step sequencers in Metasounds that I was mentioning above - probably will be the last for a while, but gonna try to make more sometime this year :smiley:

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Started a new series with quick videos on trying out some ideas and basic stuff in metasounds:

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And another one, made a few short ones on some very basic game sound effects:

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Today: a basic car engine sound and a delay-based reverb with EQ:

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Here are some more - a strange vibrating thingy with on/off switch, some basic menu/UI sounds, how to control a beat from within a game and some bird sounds:

I think I’m gonna do more on connecting Metasounds to gameplay since I’m having a lot of fun with an “endless driver” I started in which the engine sounds and the music are controlled by driving speed ^^ I also decided not to start any more games beside the three I’m already working on until I actually finished one :crazy_face:

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The sixth part in my Wavetabling series is about the “WaveTable” generator in Metasounds which was introduced recently in UE 5.1 (I posted the other vids in theTutorial Thread since those were not focused on Metasounds):

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Made a new video on using Solfeggio frequencies and tuning MIDI in Metasounds:

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