I think this is done enough to get the idea across. It’s a pretty barebones track, but I was able to execute the initial idea of using a euclidean sequence slowed way down to make an ambient track. I wish I could have individual notes pan randomly in the stereo field in Vital (I thought you could, but maybe I forgot how?) but had to settle for sending a random amount of pan variation to the oscillators instead. Also made an envelope following panner for the strings, which are 100% wet verb (the initial idea there was to have a completely different texture going into a reverb and blend that in with the main dry sound, but this was too different to pull off and I like what we got, so this is an idea I’ll need to revisit in another project). EDIT: I realize why I like the strings so much, they remind me of the sound FX in the game “Flow” if anyone else remembers that one.