I’m keeping this one open-ended because I don’t know how many people will actually do it, but I know I’m down for at least making a few (very rough) sketches that at least function 50% of the time
Basically this: make a device that makes sound. Use a programming language, IDE, microcontroller, VST wrapper, game engine (easiest option) or any scripting environment (there’s probably one in your DAW) to build a sequencer or sampler that functions as intended and does something cool.
(We can technically even include things like modular rigs and Midinous patches just to include those who can’t code, so anything that fucks with logic is good to go!)
Basically anything that generates, plays or helps play sound(s) is fair game, even if it’s just a MIDI controller.
Here are some other examples:
- Euclidean sequencers
- Pure Data MIDI devices
- Raspberry Pi or Arduino MIDI controllers
- Physics-based actions (bouncy note, ricochet, etc)
- Mouse-over sample spammers
- General sample spammers
- Basic gamedev for the sole purpose of making sounds happen
- Random piano-roll MIDI note plotters
- Complex modular patches with branching paths
- Fantasy console tracker triggerers
- Protoplug / Plug’n Script MIDI controllers
- Retro Gadgets sound devices
- Midinous rigs
- Etc
Remember that the GUI (if applicable) can be as simple as basic shapes, since we’re really just after sound generation here. No need for fancy visuals (unless you want to no-life it!), because we’re just after the sounds .
Soft deadline can be Halloween, but I’ll probably keep it afloat for a while longer if I don’t burn out on ideas and projects early. Will also toss up source codes and things like that if there’s any interest.
Update: no deadline!