Woulg's advice


a repost of woulg’s adivce that he shared on the old forums


That’s an interesting read. I listened to a few things by the guy. I don’t remember them from the old forum(maybe while i was AFK for a while).

I’m curious, as you’re a personal FL user. I hear you repeat edison stuffs and it seems to be a VST. Worth $99 for random fuckery? Obviously, not a necessity but fun and intuitive to use, at least? It definitely doesn’t seem like just a sampler and could have some fun editing abilities. I don’t tend to use samplers in general. Maybe I’ll look into it more before a impulse it.

Curious on your feedback.

ALso, did you notepad this or do you have some sort of ransom situation on the old forum? :slight_smile:


i just copy pasta’d his post into notepad…and figured might as well share what he said, before i delete the info so that its not forgotten…he left his email too but i am not giving away his email address…to get in touch with him ppl are gonna have to find it through woulg’s bandcamp.

as for his post, for me the interesting takeaway from his post is to learn how to break the rules when designing sounds…

For me Edison just makes easier to bounce and freeze samples for resampling…as for the editing abilities I haven’t used a lot just eqing, the blur feature, the reverse option, and cutting and pasting sample section the other features of Edison I haven’t gotten deep with…for me it is a huge time saver for resampling and helps optimize cpu…also it’s just easier to access my organized choas of a self made sample library. But there is probably another equivalent out there…also you can simulate DJ scratches and do things like reverse a reverbed sample.


There’s a lot of common sense coming from that guy. I also apply similar ways of sound design. Anyway, here are my two cents:

don’t bother with any general rules, like keeping plenty of headroom, loudness, and especially composition structure. Don’t be afraid to squash the shit out of sounds, in sound design stage don’t put too much of effort into mixing and most importantly don’t think too much in front how you’re going to implement all this mess you’ve just created in some session. Weird/cool stuff often comes out from things you’re not supposed to do too, you get inspired by something and things just start flowing naturally. Destroy transients with heavy compression, 9 layers of saturation, multiband comp with upward/downward setup, delay feedback loops, automate dry/wet… Such easy-to-deal-with digital workflow allows you do go crazy and there’s no limit (ok, maybe your CPU).

Also you can’t clip in Ableton Live if you work in 32 bit depth so red mean absolutely nothing.