Short, clicky, snappy, clean drum sample packs

Hi, Im trying to do some kind of glitch hop psybient-ish stuff and was wondering if people know any good sample packs that have nice plasticy click short snappy drums. I know of 2 in particular which are what im thinking of

plasticlicks by D16 (only 3 very awkward bizare formats)

wave drums by clustersound (these are very cool ableton racks that create synth drums from scratch using ableton stock plugins)

oh thought of another one, konkrete by soniccouture. Its a bit wierd tho

Thanks

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Can’t you simply find something within your daw, likely to be uncompressed and processes. That’s the issue with a lot of sample packs… Often made to sound good to sale but not realistic once you get in the process just my 2 cents.

You could look at splice’s drums for one-shot, foley, plastic, experimental.

i mostly use splice to get sounds that i then process and/or layer.

For the type of sound your looking for might be best to do one of the suggested, or instead of purchasing a pack get a physical modeling synth/vst:
-for most plastic sounds I prefer to use a shotgun mic and just go record random things: a spork running it along a fence, use said spork and drop it late night in a tunnel.
Plastic bottle,.open and close it. Plastic bottle take lid, tap or bang it on the opening, or slightly squeeze it and tap while opening closing for a sorta durbka (sp?) drum sound…
Get out old Tupperware, get in car…run it over…drop said Tupperware…throw Tupperware at wall…bang lids together…

With this method…you just do stuff to plastic, record it, take it into tape machine, d.a.w. whatev… then make snippets of it… sometimes you post process it, sometimes you layer it with a synth white noise or just save some noise from the recording and layer it

Method 2:
Use a synth adsr: 0 at 0 Dec (to start) 0 sus 2ms release… dial decay and rel til you are pleased… record sound…process sound with a delay that has 0 feedback…1ms time
Feed this into a multiband compressor, feed that into a soft clipper, into a series of all pass filters, saturate maybe like more distortion, dial stuff back to get most of the original sound to be present and not dominated by FX, compress glue, limit

Method 3:
Determine what texture of plastic do you want… playing card on bike tire spikes, plastic keyboard keys being tapped, rapid lever being spun?

Layer this with a bit of noise, a synth or other sound…

Add it to Synplant2…have it create multiple sounds…record those .
Edit them with short transient shapers (- sustain positive attack), use an envelope shaper and make it sound short snappy…

Final tip I’ll offer:
Use a no input device like Sherman2, record random generated sounds, edit them on a sampler, resample in other hardware,.feed it to your machine of choice,.then design it with similar ideas described…

World’s your oyster…just gotta decide which tool you wanna use to shuckit

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Oh also, this is a great pack if you don’t have hardware…or just want samples:

And there’s also my manz Iain library’s for free:
http://iainmccurdy.org/soundlibrary.html

Final disclaimer: if the things described are complete nonsense or someone decides to say I’m a chatgpt bot or whatever hate…that’s okay…can also destroy this reply I’ve made and tell me to feck off

Best of with your adventure in sound design

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No way, man. Your tips are great and I love seeing people get creative again. The world needs more of this! Actually, I feel like it’s more important now than it ever was in the past.

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When in doubt, use the IMGXXXX trick and start snipping :smiley: . The world’s already recording, make a pack out of it

These are great suggestions Tv!

You’re right too, it would be very easy to just go in the kitchen and sample a bunch of Tupperware.

The “Life” plugin by XLN audio makes this process so goddamn easy.

I’ve been doing quite a lot of sampling of kids toys when my daughter has playtime. Lots of plastic in those.