Haven’t been terribly active here for a long time, but IDMf came to mind when working on my current project.
TLDR: I’m looking for someone to collaborate on a game project by doing the music for it. The work is done (details below), it’s just awaiting the music and some custom ambient sounds (I’ll be doing the ambient sounds myself).
So… I’ve been making a mod for Doom (that is, O.G. Doom, from the mid-90s, or rather, GZDoom, for the modern sourceport of it) which I intend to release on DoomWorld once it’s finished. It essentially comprises one large, detailed game level using monsters from the original game’s stock resources, alongside a free-for-use community texture pack.
The map has been complete for some time. I intend to add some environmental atmospheric sounds which I’m in the process of cooking up myself (creepy mechanical/glitched whispers from the haunted base computer), but other than that, there’s no more scripting or design to do on it.
Now, I don’t intend to brag here, but this is considerably beyond what would be considered the baseline for a Doom map – even by modern standards (that’s going by feedback I’ve received from seasoned Doom YouTubers as in this example video for the community showcase collection it was included in last year). I’ve put enough damn work into it so I would bloody well hope it is. The screenshots below should hopefully speak for themselves.
The only thing that’s really missing, that would really, really elevate it to ta higher level The other thing I’d intended to create for it was a long-play dark industrial ambient track. It currently uses a free-for-use MIDI track created by MIDI-composition god James Paddock (aka Jimmy), but it’s a placeholder from a community pack and something more unique (and more mp3/ogg format) would work wonders.
Thing is, I’ve now been sitting on this completed level for a year now intending to compose something for it myself, but I don’t have a lot of free time and just Haven’t Got Around To It™.
Which brings me to this post.
Would anyone here like to contribute an appropriate new or existing track to this project?
- I’m not looking for something composed with the General MIDI soundbank here – the GZDoom engine handles mp3 or ogg format, so I’m looking for something in that format.
- As a reference, I’ve playtested it listening to Atrium Carceri and The Fires of Ork. The intense, dread-fuelled tone of these is perfect (but obviously I don’t have the rights/permissions to use either of those).
- The map takes an experienced player at least 45 minutes to complete. A more realistic play-time is an hour. A long-play track is therefore preferable – I’d be looking for something 8+ minutes in length.
- I’m releasing my work for free, and I’ve used free resources, so this wouldn’t be a paid job – more a collaboration for a community effort. Full credit, of course, goes to everyone whose resources I have and will use, in the documentation and title screen (once I produce that).
- This was originally going to be released as a three-map collection, but progress stalled on the second and third maps, and it’s time I did something with the one I’ve completed. The follow-ups can be “released” separately as and when I get around to those.
I can make the mod available to anyone interested in playing through it, although I don’t have the rights to distribute one of the base game files (Doom2.wad), so it kinda relies on you having a copy of the game to provide that file.
There are videos of people playing through it here (a slightly earlier version where the playtester used one of the reference tracks above as music), and here (a version included in a community showcase project, using a placeholder MIDI – note that this playtester uses his own HUD mod, hence the little rabbit Doomguy).
Any questions, let me know right here!