Hey all,
I’m working on vocals for a game project at the moment, so my take and questions on this subject will be a bit tilted into that direction. But vocals are always and interesting subject for me in the context of music as well, so all comments on processing vocals are welcome here.
For music, I usually glitch the hell out of vocals, using pitching, spectral transform and morphing, repeater and stutter effects, envelope-based volume shaping and filtering, reversing parts or applying strange delays, you name it. This is partly due to the fact that I rarely recorded original vocals for music so far.
My situation right now with the game-related vocals is naturally a bit different from that. I have multiple tasks:
- selecting best takes or combining different takes
- some cutting, speed changes and warping to make it sound more natural (basically fixing it in post instead of re-recording even though making some new takes would probably be a better option in any case)
- basic treatment like gating, compression, EQing, De-Essing, saturation and using delays and reverbs to add some space (might delete that part and do it in-game though…)
- some pitching, spectral morphing and transforming for some specific characters
- additional effects such as radio interference for specific circumstances
Any experiences with any of these aspects might be helpful if you want to share something.
My main problem right now is more basic, though. I’m recording vocals with my own voice and my wife and we are struggeling a bit with making a dialogue sounding natural and giving different. Any tips or ideas to improve stuff like that?
Experiences with good voice-change software would also be interesting for me.
In general, feel free to discuss anything related to processing and recording vocals in this thread.
Thanks for your interest! <3