Been playing a couple of things the past few months.
First, @nose I took the plunge on Mass Effect Legendary Edition. I’ve had very few issues with it. I think it has crashed on me like 3 times, and I’ve played all the way through the trilogy once, and am about halfway through with a new character. It runs well pretty much all the time, just about every glitch from the old games is fixed. Highly recommend if you want to try Mass Effect. I forgot how much I liked them, I’m pretty much not playing anything else right now.
The other thing I played before then was FarCry 3. Oh man, it’s been a while and that game is even better than I remember. First of all you’ve got Vaas, who is just a fantastic villain. But the other thing that game does well is about the opposite of ludonarrative dissonance. I explained that concept about six months ago, the short version is that when the game says you’re supposed to be a nice guy in the story then it gives you a knife and teaches you how to stab people in the back, that doesn’t gel. FarCry 3, you are pretty much out of your element and out of control from the start. You’re killing without training, with what you think is good reason to start. Then as the game wears on, you’re having fun with the systems. Luring enemies into a lake filled with crocodiles and watching everything die so you can just walk in and take the loot, wiring an enemy base up with explosives and blowing them all to hell before anyone knows what happened, and so on. And then you get to the end of the game. You’ve saved all your friends and secured transport off the island. All that killing you did, it’s done, right? You didn’t want to do it after all, you just had to so you could get home. And then the game asks you - do you want to leave, quit playing, or do you want to stay and try out another wild idea for murder funtime? And you realize at the same time as your character, that you may have started killing to survive, but somewhere along the way you started killing for fun, and you have to ask yourself if you really want to give that up to go back to being an average joe in the civilized world. I couldn’t appreciate that when I first played this 10 years ago, but now I think that’s some of the best open world storytelling to ever be in a game. The entire time the game is telling you that this is “Alice in Wonderland” meets “Heart of Darkness”, and it really delivers.
BTW I chose to stay, attempted to parachute out of my car after driving it off a cliff to blow up in the enemy base below. Didn’t go so well.