Gamers... what are you playing?


#465

So…super, duper buggy? :yum:


#466

Not sure if the game’s that really buggy, or if people are just really pissed off that they waited 8 years for a game that had issues even after being delayed that long.

I still might buy it one day, sure but I’m holding off for now. I played the shit out of FoNV when it was new, and it’s one of my favorite games of all time, but it’s so buggy I can’t get back into playing it these days. If it ever get into PC gaming it would be so I could possibly have a glitch-free or glitch-reduced version of FoNV. I think it’s a legitimate gaming tragedy that that game was/is in such a sorry state on consoles and never really got fixed.

What I’m getting at is, if Cyberpunk 2077 is really that glitchy and really that awesome at the same time, and is not likely to be fixed, I’m going to just sort of ignore it for a couple years and see how it plays out.


#467

Pull out game is strong


#468

Ironically, buying Fo3 or FoNV on the platform that CDPR owns, GOG, just works. And mods just make them better. Even more ironically? My preferred platform to play Fallout 3 on remains the PS3, even though it’s a hot glitchy mess, it’s the mess that helped me fall in love with the Bethesda way.

If you have a PC for making music, and it’s from the past 5 - 8 years, I don’t think you’d have too much trouble getting the older fallouts to run. Your only bottleneck might be if you don’t have a graphics processor of some sort and you are stuck with integrated graphics. But even then, within the past 3-4 years I’d say you’re probably good for games that old. I could be wrong, but I think if you did the research you might be pleasantly surprised at the gaming power that just lurks inside pretty much every computer these days.

For example, check out this guy’s youtube channel, he does nothing but show how to run games below minimum settings on older PCs because he’s from Spain and apparently new computers are super duper expensive over there. And most of the time he makes it work, one way or another.


#470

Snagged Battlestar Galactica Deadlock in Steam sale. For a tenner its prolly worth it, had my eye on it for a long time.

Been pointed at this by a friend and it looks interesting: https://intheblack.gg/


#471

Doom Eternal. A lot of the game comes off really silly to me, but it’s as fun as it is ridiculous.


#472

Blizzconline in a few mins: https://blizzcon.com/en-gb/


#473

ahhhhhhhhhhhhhhhhhhhhhhhh


#474

Been a while since I checked up here. Been working through some good stuff lately. I got Ghost of Tsushima back in December and played it all the way through twice. Really, really well done game - hands down game of the year for me.

It all comes down to how this game handles ludonarrative dissonance. That’s a big college word that describes when what you make your game character do in a game doesn’t match what the story says they should be doing. This can be made worse if a developer doesn’t think about what they’re doing when they write the story and design the game. My classic example is the Uncharted series. The protagonist, Nathan Drake, is a likeable smartass who always seems to be in over his head, but is good natured at heart. Never in a cutscene do you see him kill anyone in cold blood. BUT, once the cutscene stops and you are in control, you can, among other things, stealth-kill, blow up, punch-off-cliffs, and do other heinous things to the enemies in the game. And further, the level design sometimes encourages these tactics as the optimal solution. But it doesn’t match Nathan Drake’s character. And I found myself thinking about that as I played. It wasn’t game ruining, I still had a fun romp around the world, but it did gnaw at the back of my mind.

Ghost of Tsushima pulled a fantastic switcheroo on me where I thought it was going to have this problem, but it didn’t. And not only that, it used my expectation that the game was going to have this problem to better tell it’s story. Spoiler alert because I want to tell you how.

Summary

In Ghost, you play as a samurai who’s island is invaded by Mongolians. Violently. A traditional samurai battle is fought and lost to open the game. Your uncle, lord of the island, is taken prisoner. You are rescued by a thief, and with her help develop new tactics to turn the tide of this war, rescue your uncle, and take back the island. One problem though, these new tactics revolve around stealth, and this goes against your samurai code of honor. The first time you do a stealth kill, the game plays an entire cutscene where your uncle lectures a young you on how important it is for a samurai to look his opponent in the eye and kill them with complete control over your emotions and the situation. You get another reminder about this kind of thing the first time you do a double kill from above…

And that had me thinking that what, I was just going to proceed to ignore my samurai code without consequences the entire game and get nothing more than an occasional slap on the wrist from memories of my uncle about it? Nope. By the middle of the game, your uncle is rescued and you are taking back the mid-point of the island. An attack goes wrong and your uncle regroups his forces to amass for a samurai-style assault. You have another idea, and sneak into the enemy camp and poison them all. This outrages your uncle, who banishes you, disbands, your clan, and strips you of your samurai rank. Holy crappoli, your breaking of the code, which seems like a logical choice given the game’s design AND given the way the story has played out thus far, has had realistic consequences. The game is fantastic about this, because even if you want to play as the upstanding samurai (which is a valid playstyle 95% of the time), there are still those times where you HAVE to break the code.

So, what I thought was going to be ludonarrative dissonance was just part of the story, and it made all these things stick out even more to me.

I just got Last of Us Part 2 this week. I got pretty frustrated with it tonight, but not before looking up and realizing I’d been playing for four hours straight. So I guess I just needed a break and a good night’s rest. Anyways, playing it is kind of a weird experience because I had the story spoiled for me (it leaked pre-release). So I know what’s coming in broad strokes, and I thought I wasn’t going to like it but I would at least enjoy the gameplay. Nope, other way around, I hate 99% of the combat, but the story is super duper well executed. If you can get your mom to buy you a copy even though it’s rated M, I recommend it.


#475

Did you try Vampyr? It has its flaws but deciding what you do to the humans, knowing that you were a doctor when you were alive, is neat. I played through once, did a “no kill” run. Really tough at times but well worth it.


#476

Hadn’t heard of it until now. I took a look and that is an interesting setting and idea. I’ll be adding that to my steam wishlist for sure. Next gaming purchase isn’t going to be as interesting unfortunately, I need to pick up an external SSD for my Playstation. A friend told me that it’s faster than the internal drive for loads and such, and when I do eventually upgrade to PS5 I can just use the drive to play all my PS4 games on that without taking up valuable super speedy PS5 SSD.

And then I’m thinking of doing Retro-pie or MiSTER to play old games. I don’t have any Nintendo consoles pre-N64, so I’ve never had a chance to play any of the old Super Mario Bros, Metroid, etc. Need to do some more research and see what they can do, what I might want to play, etc.

And then I still have a backlog of some older stuff I picked up last fall to work through. Namely, I have the Bioshock Infinite: Return to Rapture DLC (which I’m about half done on) and I have Dishonored 2. Played Dishonored 1 and enjoyed it. But then I started 2 and IDK if the game plays different or if I just needed some time after the first one, but I wasn’t having any fun so I quit pretty early on. Want to try and give that one another chance.


#477

@White_Noise not much to say specifically in response to your Ghosts post but I really enjoyed reading it through man. Never heard of that term, whatever it was. Fascinating though. I bounced off of Ghosts pretty early. I’m just not one for open world design like that actually. I much prefer a more closed open world, with level / area type structure, than a big map.

I played Dishonored two for all of two hours. Played the same two hours twice actually. Played it once, quit, tried again months later, quit again. Not sure what it was about it but I just wasn’t having fun either. The internet sure does love it though.


#478

I got to the point where I steer clear of open world games. I just get bored super quick.
I’m playing lots of stuff on the Switch, right now Crypt of the necrodancer, with the bard so it plays like a proper dungeon crawler without the annoying rhythm gameplay


#479

mmm I didn’t know about the Return to Rapture DLC. Will have to check this. As much as I absolutely loved Bioshock 1 & 2 and I wanted to love Infinite, it left me feeling a bit “meh”. Too easy, too short. And maybe the sky setting removed the claustrophobic/atmospheric aspect. The ending was fantastic though.

I played Dishonored 1 and liked it a lot. At first it felt like a weak version of Bioshock but then it found its rhythm and charm. I’ve had the second one for a couple years, still in shrink because unfortunately, leisure time gets scarce as you get older.

Talking about backlog I’ve finally plugged back in the old PS3 at my new place and I’m playing Heavy Rain. I had started it twice but problems with the Fat PS3 killing my saves twice had somewhat killed my will to restart it again and the PS4 came along…

Back to Bioshock-type shooters, I bought Prey for, like 15 bucks, and I plan on starting that one soon. It looks really fun.

I’ve also finished Control, which I highly recommend. It’s superb; and, while crazy hard at times, you can easily turn on cheat codes that prevent you from doing the same boss fight 25 times, which is huge IMHO, especially since I’ve always hated boss fights - nothing fun about being repeatedly killed by something 10 times bigger and more powerful then you while you run like a headless chicken shooting everywhere, hoping for it to end on a positive note… literally don’t have time for that kind of self-inflicted aggravation. There are 2 DLCs that I need to go through.


#480

My name is in the credits for Bioshock 1, QA Localisation…


#481

Nice! What is this exactly?


#482

Testing a game from a translation point of view.
Second lowest job in the game industry, just one step above QA.


#483

You have to start somewhere.

Localization can be tricky. I actually considered being a translator a long time ago and did actually run a translation dept in a market research company (Ipsos). I decided not to follow through with getting diplomas, etc. because being a full-time translator is lonely and harrowing at times. It did pay very well back then. Prob not as much these days though - with AI gaining momentum and “basic” translations being often started with online tools.


#484

Yeah, I can see the problems with open world design. I enjoy going my own way, tackling things in the order I want, exploring, etc. But that can take time and experimentation to get right that you may or may not have the patience for. I have to admit that I was pretty frustrated the first few hours because they don’t give you a map, you HAVE to explore to form the map, and that’s it. Most other games you at least unlock the map in chunks or you can buy parts.

To me, the ‘levels’ as you’d see them in non-open world games are the things like outposts or story missions in open-world games. They give you a focal point to aim for, but the freedom to come in and attack it from any angle you want. There’s a lot I like about that, but I think that can give them a diluted feel because you normally are only going to take on one at a time, complete it, and then the next one is some distance away so you have time to scope it out and prepare for the next one. A linear game, meanwhile, the pacing is much more up to the devs and whether they want to put you through 3 hard-ass fights, a boss fight, and then another fight, or whether they want you to take your time and enjoy the scenery, etc.

And then the other problem is that these open-world outposts are usually made of the same few parts arranged in different ways. So you can get a little deja-vu now and then if you’re trying to complete them all. Meanwhile, a linear game, the devs can focus on making each encounter look and feel unique within the game if they want to put in the effort. To be clear, good open world games minimize these issues, but they are still there to some degree IMO, even in a game like Ghost. I find myself playing almost any open-world game by the end as a game of checking boxes off a list more than finding a cool new way to tackle a new problem the dev has thrown at me. At that point is it still a game or has it become a chore?

But still, it is an experience I can go back to and enjoy as much as I can a more linear story for those strengths in open-endedness.


#485

Guys, I need a recommendation for a good PS4 horror game…one that’s actually trying to be scary.

I’ve already got the Amnesia: TDD, Amnesia: A Machine for Pigs, Outlast, Alien Isolation, Layers of Fear, Visage, RE7, RE2 remake, Soma, and Amnesia Rebirth. So far I’ve been most creeped out by Amnesia TDD and I’m starting to think I’m not going to find a game as creepy as that one.