Originally Posted by Numerical
I love the stuff I've seen from the Oculus Rift so far in gaming and simulations. Not sure I can picture it being used in an audio environment for anything other than entertainment, it's maybe a little too form over function for me as it appears now. Honestly I dont need another reason to be in fantasyland "playing" in a daw. Maybe that's a wrong assessment though and there are other more useful aspects to this I can't see.
So, I love me some Duncan Trussell and while it's a pretty loose discussion on the topic, it sounds like it might become (pretty quickly) the go-to interface for software. In one part, (can't remember or I'd time stamp) the programmers are talking about (and I'm sure we can all relate) not having to sit in front of a screen at a desk, typing on a keyboard to do the work but to have the operating system/platform/what-have-you integrated into environments with which we can interact. It's all a bit over my head so maybe not right away but if the visual aspect could be that much less acute, creating anything in these environments would probably become preferable (assuming the functional level can be attained). I think you're right in that they'll be simple toys at first but how long before larger companies get in on it, I wonder?
I'd imagine you'd still have your stereo monitors to rely on the audio but the rest (with tactile gloves, etc.) could potentially be modeled in the environment, or maybe having your real world instruments mapped into the virtual environment so you don't have to take off the head set to find your keyboard (?)
I'm just rambling 'cuz I don't know what's possible, what the limitations are with running both a virtual environment and cpu heavy programs such as Ableton along side each other, or if it's worth it for companies to start thinking about these possibilities but I hope those that know are on it, because it would be awesome.