As much as it is an obvious genre piece, the Bloodborne soundtrack has some rather impressive writing. As such, I recommend people check out this GDC talk regarding it, and how they use different forms and harmonies, alongside orchestral and choral effects, to give the game the sonic identity. It's not very heavy, takes an hour, and was quite fun to watch. The use of dissonances is also considerably modern
, despite being a genre piece, so a good example to see those techniques used outside the semi-academic classical music sphere and in what could be argued to be a part of mainstream culture.