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Old 04-12-2017, 01:42 AM   #21
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Re: < < < Soundscapes Challenge > > >

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Nah man. I'm so stoked. I'm just really hyped to really but the Analog 4 through some serious soundscape experiments <3 Thanks for running this.
Hey..no worries, my pleasure..but I'm just tipping the ball at kick-off..what you guys do with it, where it ends up and what the final score is going to be is anyone's guess.

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Old 04-12-2017, 03:26 AM   #22
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Re: < < < Soundscapes Challenge > > >

5-10 minutes... Hmm, would be my longest tune ever.

Also, soundscape = ambient?

Is it allowed to write melodies etc? Or is it supposed to be "a real space"?

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Old 04-12-2017, 04:34 AM   #23
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Re: < < < Soundscapes Challenge > > >

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Originally Posted by -Agu- View Post
5-10 minutes... Hmm, would be my longest tune ever.

Also, soundscape = ambient?

Is it allowed to write melodies etc? Or is it supposed to be "a real space"?
The other thread had a few examples of what @[Only registered and activated users can see links. Click here to register]
was looking for. Maybe he can post a few again?
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Old 04-12-2017, 03:05 PM   #24
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Re: < < < Soundscapes Challenge > > >

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Originally Posted by -Agu- View Post
5-10 minutes... Hmm, would be my longest tune ever.

Also, soundscape = ambient?

Is it allowed to write melodies etc? Or is it supposed to be "a real space"?

@ [Only registered and activated users can see links. Click here to register]
:

Definition of soundscape, as it appears on [Only registered and activated users can see links. Click here to register]
: "..a mélange (mixture) of musical and sometimes nonmusical sounds"

Sorry if the time length rule is a "put-off" for you..they tend to be that long, due to the "developing" nature of soundscapes in general.

Yes..a soundscape is an ambient piece..but what the ambiance of the piece is up to you. Some soundscapes make the listener think about certain things and/or feel a certain way..while others are less direct, acting as background sound / noise. Just like other styles of music, the soundscape genre comes in many flavors, with Dark, Drone, Cinematic, Industrial, Space, Nature and Noise being the main ones.

Regarding the use of melodies..yeah, you can do that..I tend to do it a lot myself. But if you do, then it tends to work best if you keep it "minimal" and low-key..it's all about creating an ambiance and any melody should just be a part of that and not stand out too much, like it usually would in any other genre.

The "real space" type you're referring to usually tends to fall under the "Nature" or "Industrial" soundscape themes, though the goal of all soundscapes is to make a piece that reflects a real space and wouldn't sound out of place if played there...but that's a bit of a "way down the road" from where we are here and now.

That said, don't worry too much about it..one of the main underlying "side-effects" of these challenges is you get build your soundscape production skills and have fun. I don't think anyone here expects anyone taking part to be a nature-born Brian Eno..and the part about this being all about "producing a QUALITY soundscape" has more to do with developing a better standard or use of the likes of EQ, REVERB, DELAY, ATTACK, than it is does about how you compose a piece. Basically, you need to focus on the quality of the sound, rather than the quality of the composition itself, if that makes any sense. If you do that, then I think you'll find all of this will be a lot easier than it perhaps seems to be right now.


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:

Thanks for drawing my attention to this.I honestly hadn't noticed the example videos weren't transferred over when the threads were merged. I'll slap a few more up in the first post of the thread in a while.

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Old 04-12-2017, 04:29 PM   #25
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Re: < < < Soundscapes Challenge > > >

OK..I just added some video examples..take them a "loose guide only" and run with it yourselves.

Plus, if you're totally new to producing Soundscapses, I've added a link just under the last example video to an old..but good..article, that shows you "step by step" how to create a simple, basic soundscape.

Also, I can't urge you enough to really listen to what you are doing! When it coems to producing soundsacpes, a lot depends on the balance you have between sounds..setting up the soundstage..and to do that well, you really need to listen to what you are doing and what each element in the mix is doing..perhaps a little more than you would do in other genres, which tend to focus mostly on spacing the stereo field (panning and placement).

When producing a soundscape, you have to focus just as much..if not equally..on the depth of the piece (volume and reverb). You're basically painting a mental picture with sound.

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Old 05-12-2017, 12:51 AM   #26
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Re: < < < Soundscapes Challenge > > >

Alright, thx. Gonna give it a go and see how it turns out. Listened to a few of the example tracks too.

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Old 05-12-2017, 08:23 AM   #27
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Re: < < < Soundscapes Challenge > > >

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Originally Posted by -Agu- View Post
Alright, thx. Gonna give it a go and see how it turns out. Listened to a few of the example tracks too.
Cool..glad you're up for it..just remember it's an on-going thing and supposed to be fun. Looking forward to hearing what you come up with..

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Old 05-12-2017, 08:51 PM   #28
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Re: < < < Soundscapes Challenge > > >

I keep trying to work on my song, but I keep falling asleep.

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Old 05-12-2017, 08:55 PM   #29
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Re: < < < Soundscapes Challenge > > >

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I keep trying to work on my song, but I keep falling asleep.
Sounds like you're on the right track, J.

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Old 06-12-2017, 05:32 AM   #30
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Re: < < < Soundscapes Challenge > > >

Not sure if I'm done. After listening to the samples, I think there is enough there, but there's also definitely room for more. I'll wait and see how I feel about it.

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Old 06-12-2017, 05:35 AM   #31
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Re: < < < Soundscapes Challenge > > >

I love that I feel like I have no idea what I’m doing : )

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Old 06-12-2017, 06:01 AM   #32
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Re: < < < Soundscapes Challenge > > >

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Not sure if I'm done. After listening to the samples, I think there is enough there, but there's also definitely room for more. I'll wait and see how I feel about it.

No rush..plenty of time..don't force it. That's a common enough mistake some make, when producing soundscapes..that and slipping back into their usual way of production thinking. At the risk of sounding all arty, just let it take you where it wants to go. Feel it rather than think it.

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Old 06-12-2017, 06:06 AM   #33
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Re: < < < Soundscapes Challenge > > >

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I love that I feel like I have no idea what I’m doing : )
That's actually a pretty cool state of mind to be in for doing this..seriously. I'm pretty damn sure most of the best soundscapes I've heard were born that way..and I know some of mine were, too. I think the uncertainty adds to the flow and evolution of the piece, unlike other styles or genres of music, that depend on a more solid structure..and premeditated way of thinking.

Once you have the sounds you want to use, then it's all fun from there on..or it should be.

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Old 06-12-2017, 07:15 AM   #34
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Re: < < < Soundscapes Challenge > > >

Automatic volume controllers in cars are the death bringer of ambient music!
Booooo!
Who the hell designs that feature into a car?!

(Sorry, rant. I was in a car today that does this and it was just the most bizzare experience...like Stalinist music. 'Your music is better this way because we say so.')

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Old 06-12-2017, 07:32 AM   #35
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Re: < < < Soundscapes Challenge > > >

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I love that I feel like I have no idea what I’m doing : )
I feel the same. At the same time I am excited to try something new and perhaps break out of some bad ruts I keep falling into.
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Old 06-12-2017, 06:18 PM   #36
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Re: < < < Soundscapes Challenge > > >

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That's actually a pretty cool state of mind to be in for doing this..seriously. I'm pretty damn sure most of the best soundscapes I've heard were born that way..and I know some of mine were, too. I think the uncertainty adds to the flow and evolution of the piece, unlike other styles or genres of music, that depend on a more solid structure..and premeditated way of thinking.

Once you have the sounds you want to use, then it's all fun from there on..or it should be.
Yes. I like that the structure of the tune is kind of defined by the ebb and flow of the field recording. The arrangement is kind of pre-determined in a sense. As you said, letting the piece go in the direction it wants is a good strategy here.

I think for this one I may use the field recording as my only audio source.

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Old 07-12-2017, 11:09 AM   #37
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Re: < < < Soundscapes Challenge > > >

Yay! I finished!

I'll wrap it up and post tomorrow, hopefully.

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Old 07-12-2017, 02:18 PM   #38
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Re: < < < Soundscapes Challenge > > >

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Yay! I finished!

I'll wrap it up and post tomorrow, hopefully.
Cool..really looking forward to giving it a listen. :victory:

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Old 08-12-2017, 03:03 AM   #39
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Re: < < < Soundscapes Challenge > > >

Alright, here's my entry.

I went with interpreting the sample audio into the format of the song itself, so the entire song is one large wave structure with wave-like patterns within it structurally.
Due to this nature, I chose to do something I love doing any chance I can get away with it, and made the arrangement of the song a [Only registered and activated users can see links. Click here to register]
.

Enjoyably, one instrument (which spreads texturally over three tracks) was able to take the chiasmus structure quite literally and nearly exactly reverse itself note-for-note in the second half from the first half.

I also took the opportunity of not having drums to make the song in 3/4 timing instead of 4/4, which allows for more interesting melodic structures than 4/4.

Though the song is symmetrical, I didn't make it a perfect symmetry. Firstly, I don't think that would even quite work out, but the main reason for skipping on perfect symmetry is that nature isn't perfect with symmetry so we're just not really used to that idea. Symmetrical things need to be just slightly off between the two sides of each other - like faces, leafs, trees, etc... so that the overall impression is symmetrical, but close examination shows that the impression is only an impression - that differences do exist.

The wave audio field recording plays through the whole song and reverses itself half-way through, however, during the "middle" section, the wave audio file is moved through an amplifier (and a bunch of other stuff) and is turned into organically moving white-noise as a result; and is not likely recognizable as waves any further.


I decided to make a piece on the ambience of Chernobyl's wilderness; which is beautiful, serene, warped, sad, horrific, creepy and touching all at once. It's organic, but just slightly warped synthetically.
I used this to inspire the way the song is effected and designed - for instance, I added dirty pops and clicks in to emulate the impression of a Geiger counter, and even the audio file when recognizable as waves is heavily filtered to give it a silky yet slightly metallic touch.
Juxtapositions of parts and melodies are mostly correct, but in a couple of fleeting moments, they conflict just a hair - "natural", but then just slightly off once in a while, if you're looking close enough.
While notes were written in many parts, where possible, I would run multiple bars sustained with one note and create the melodic rhythm and parts of the melody by employing effects to achieve the same result I first outlined with actual individual notes. I did this because this creates a slight inconsistency periodically like a droopy face muscle of a radiated kitten. You want to say it's pretty and cute, because it's a kitten - it's normally pleasing, but it droops in places just slightly off, but when you look again, it's not droopy again - now everything's back in its right place.
This is most notably presented in the "main melody" instrument of the "middle" section (the one that is perfectly mirrored in the notes from itself on both halves of the song - the melody line marked in red on the DAW picture).

The repetitious wapping bass effect was done for entrainment effects - to give a sense of a dream like state and to soak out the empty space, so that the song felt open (which was accomplished through a heavy amount of L/R balancing and stereo shaping to put sounds exactly around you where I wanted them), but while still open, thick in the air. Like a meadow filled with a thick fog and mist.

This song took about every ounce of skill I have to balance and organize just right (due to the amount of effects and automation, it also pushed my computer right up to just below the boundary of its capacities during playback).
It also took a huge emotional tax to work on because I like things that are tenuous and crying, and while I don't vocalize and I'm not playing an instrument, I compose based on harnessing my emotion for the subject in hand and the tension and stress in this was a lot to endure repeatedly while working on it.

I definitely enjoyed working on this, but I'm VERY relieved to be finished with it. My nerves need a break!

For some fun, I compiled the arrangement within the DAW into an image, so here's what the song physically looks like:
Song time!



Cheers!
TheStumps

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Old 08-12-2017, 07:07 PM   #40
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Re: < < < Soundscapes Challenge > > >

So when you say no percussion could you be a bit more specific? We can have rhythmic elements right? But if lik 99% of people would call something “percussion” we should keep it out of our entries?

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