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Old 10-05-2015, 06:22 AM   #81
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Re: Tabletop and traditional games - What are you playing?

I used to love playing Call of Cthulhu when I was in my 20s. This update of the game genre looks really cool. I might have to get it.

http://www.pelgranepress.com/?p=4106

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Old 13-05-2015, 07:30 PM   #82
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Re: Tabletop and traditional games - What are you playing?

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We're into the final stages of "Wrath of the Righteous" on Pathfinder. Giggles in progress. Nerdtastic Wednesday.

My character is still hilariously shit

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Old 23-05-2015, 08:49 PM   #83
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Re: Tabletop and traditional games - What are you playing?

For those that haven't heard of it, I urge you to have a look at tabletop simulator (It's on steam). Really nicely done and great to play board games without having to be in the same room!
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Old 20-06-2015, 01:13 PM   #84
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Re: Tabletop and traditional games - What are you playing?

Coup, Cards Against Humanity. Not even going to attempt any of the strategy board games tonight.

Strawberries drenched in drambuie, vanilla icecream. *Lots* of beer in fridge.

Everything prepped for tonight's idiocy when friends come round. Expect drunken posts later

EDIT:

So.....................

We went with Cards Against Humanity. I'm still struggling to breath after laughing so hard. If you enjoy this game you may as well accept you're gonna burn. Awesome evening with awesome people.

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Old 21-06-2015, 10:55 AM   #85
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Re: Tabletop and traditional games - What are you playing?

Had some 2p gaming with my dad yesterday evening ... Nice and relaxed moment. He's the only one in the family who always says yes for that. Played some Lost Cities (still a great gateway game with tense turns every few moves) and Mr. Jack Pocket which I highly recommend to anyone looking for a big game in a small box. Asymmetrical puzzle game of deduction. Great component quality and lots of strategy for a 10-15mn game.

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Old 21-06-2015, 11:45 AM   #86
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Re: Tabletop and traditional games - What are you playing?

How every game ends in my household.

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Old 21-06-2015, 01:00 PM   #87
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Re: Tabletop and traditional games - What are you playing?

I love playing board games but it seems like I only get to play them when I go home to visit. Most people are just not into them.

First off I love scrabble. I grew up playing it and since everyone (my family) is so good at it it makes it fun to play. My family is extremely competitive. Ticket to Ride can turn into a fierce game, I have played the Europe version and own the United States one.

Scrabble
Settlers of Catan
Carcassonne
Ticket to Ride
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Old 21-06-2015, 01:23 PM   #88
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Re: Tabletop and traditional games - What are you playing?

^ All worthy games

are you familiar with the webseries Tabletop where they play boardgames every other week ? It's very well shot and explained even if they sometimes mess up the rules.

example :


It's a great way to find about games you might like and also provides a healthy boardgaming fix for us stranded gamers

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Old 21-06-2015, 02:35 PM   #89
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Re: Tabletop and traditional games - What are you playing?

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Carcassonne
The standby choice of the house.

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Old 21-06-2015, 04:06 PM   #90
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Re: Tabletop and traditional games - What are you playing?

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The standby choice of the house.
Yes, never get tired of this one.
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Old 23-06-2015, 10:11 AM   #91
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Re: Tabletop and traditional games - What are you playing?

We ended up playing Cards Against Humanity last Saturday evening. Its taken this long to recover enough to post.

We discovered that we are all very, very bad people who will probably burn in your denomination-of-choice's version of hell.

Haven't laughed so hard in ages. Good times with bad people.

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Old 19-09-2015, 11:17 PM   #92
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Re: Tabletop and traditional games - What are you playing?

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This game may just have the best combat mechanics out of any boardgame I've ever played. I've heard tell that it is essentially a re-skinned copy of a game called 'Descent' but I've never played Descent.

However, I've now properly played Imperial Assault. Its just plain awesome. Can't recommend it enough if you like boardgames.

Its got 2 modes: Campaign and Skirmish. Campaign, the Imperial player is like a dungeon master, throwing cannon fodder at the Rebel heroes and hoping to stop them from achieving their goals. Skirmish is a straight-out 1v1 battle. Only played Campaign so far and not very far in. There are so many different cards and tokens at first it looks daunting but when I sat down and worked it out, everything seemed completely logical and there's not many games I can say that about. Many of the cards relate to setup rather than gameplay. Gameplay is very fast and furious. The dice mechanics are crazily slick once you work out what is going on.

I thought the Imps would get creamed by the Rebs in campaign but its very tightly balanced despite massive differences in stats that seem to favour the rebel scum. The stats don't favour the rebs because missions don't always depend on getting the rebs dead, only stopping them achieving their goals, sometimes in a limited number of rounds.

The maps seem small per mission but because there's so much on a map that can mess things up its not even a slight issue. Every round, Imps generate threat. Threat becomes reinforcements, so the Imps get a potentially endless supply of troops and suddenly the huge stats on the Rebs don't seem so huge.

Between each mission, the Rebs get XP and credits. XP gets spent on abilities, credits on items. So just like an RPG they level up (without levelling up in the traditional RPG sense) and get cool new things to do, and funky items. Its like Space Crusade in that respect but instead of just getting wargear, you get 2 paths for new types of mayhem.

The Rebs are referred to as 'Heroes'. The Imps are not heroes but as the campaign progresses they get hero characters too. I've not got him yet, but I know when I get Darth Vader the players are shitting themselves. Get in line of sight of Darth Vader and he can force choke you. Ok its just another ranged attack but lol, its so Star Wars. Its the idea you're precious hero is getting Force choked that is scary, its almost secondary that its just another ranged attack.


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Old 20-09-2015, 12:41 AM   #93
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Re: Tabletop and traditional games - What are you playing?

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Originally Posted by Stercogburn View Post
We ended up playing Cards Against Humanity last Saturday evening. Its taken this long to recover enough to post.

We discovered that we are all very, very bad people who will probably burn in your denomination-of-choice's version of hell.

Haven't laughed so hard in ages. Good times with bad people.
should try it online with the wtf pack and the cards by assholes for assholes pack.
this is and i quote the most tame card in both decks (white card)
"Becoming a cop to shoot black people for sport."

Last edited by joem; 20-09-2015 at 01:30 PM..
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Old 14-10-2015, 09:51 AM   #94
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Re: Tabletop and traditional games - What are you playing?

Ok this had me in stitches but I readily admit most who read this will probably just sigh heavily and shake their heads. Its all about one of those moments...

Playing Pathfinder: Its like D & D, except the tabletop is emulated on screen and shared between the players. Each has a webcam on so you can see each other. The extra modules we're using also support battles between armies and sieges. As sociable as it gets and pretty handy seeing as some of the players are in different countries. We tend to play at a ...relaxed... rate.

Scenario: Castle full of demons, with 3 separate armies behind the walls and catapults on 2 towers either side of the gate. We have 2 armies, and a group of 5 'heroes' (us, the players). The game mechanics abstract the large scale battles. The last time we played, a couple of weeks ago, we spent a good chunk of time planning our assault. Basically, us heroes would take out the catapults then the armies would go head to head. I was to use Dimension Door to get me and our toughest fighter on top of the left tower, while the druid cast Fog Cloud on the right tower. The two of us were to take out any catapult crew and destroy the catapult then dimension door over to the next catapult and take that out, at which point the armies would attack.

So, being a wizardy type I have to load up my spells beforehand. Given there was going to be lots of wood to destroy I chose "Fireball", "Burning Hands", etc. in the loadout.

Me 'n' the half-orc duly teleport up to the top of the left tower. One demon on catapult duty. We don't do very well on the initiative roll. The GM chuckles as he informs us the demon throws a fireball at us. Being a wussy dress-wearing wizard I lose most of my health in one go. The Half-Orc has his health points tickled.

Then one of the other players not involved directly in this fight says, "Fireball right beside the catapult, isn't that what we're here to do?"

You should have seen the GM's face.

It was a few minutes before we could continue playing as everyone else dropped off their webcams, doubled over laughing.

Nerds

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Old 14-10-2015, 11:24 AM   #95
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Re: Tabletop and traditional games - What are you playing?

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This game may just have the best combat mechanics out of any boardgame I've ever played. I've heard tell that it is essentially a re-skinned copy of a game called 'Descent' but I've never played Descent.

However, I've now properly played Imperial Assault. Its just plain awesome. Can't recommend it enough if you like boardgames.

Its got 2 modes: Campaign and Skirmish. Campaign, the Imperial player is like a dungeon master, throwing cannon fodder at the Rebel heroes and hoping to stop them from achieving their goals. Skirmish is a straight-out 1v1 battle. Only played Campaign so far and not very far in. There are so many different cards and tokens at first it looks daunting but when I sat down and worked it out, everything seemed completely logical and there's not many games I can say that about. Many of the cards relate to setup rather than gameplay. Gameplay is very fast and furious. The dice mechanics are crazily slick once you work out what is going on.

I thought the Imps would get creamed by the Rebs in campaign but its very tightly balanced despite massive differences in stats that seem to favour the rebel scum. The stats don't favour the rebs because missions don't always depend on getting the rebs dead, only stopping them achieving their goals, sometimes in a limited number of rounds.

The maps seem small per mission but because there's so much on a map that can mess things up its not even a slight issue. Every round, Imps generate threat. Threat becomes reinforcements, so the Imps get a potentially endless supply of troops and suddenly the huge stats on the Rebs don't seem so huge.

Between each mission, the Rebs get XP and credits. XP gets spent on abilities, credits on items. So just like an RPG they level up (without levelling up in the traditional RPG sense) and get cool new things to do, and funky items. Its like Space Crusade in that respect but instead of just getting wargear, you get 2 paths for new types of mayhem.

The Rebs are referred to as 'Heroes'. The Imps are not heroes but as the campaign progresses they get hero characters too. I've not got him yet, but I know when I get Darth Vader the players are shitting themselves. Get in line of sight of Darth Vader and he can force choke you. Ok its just another ranged attack but lol, its so Star Wars. Its the idea you're precious hero is getting Force choked that is scary, its almost secondary that its just another ranged attack.

I have this and played a few missions with some friends but somehow the others lost motivation. Maybe because we played so irregularly that we always spent the first two hours setting it all up and reminding ourselves of the rules...

I do like it though and wish I had mroe people to play with.

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Old 03-11-2015, 10:41 PM   #96
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Re: Tabletop and traditional games - What are you playing?

Got myself Herolab tonight after some serious pondering. Needed a few modules beyond the basic to get me up to where we're at in the campaign a friend is GM'ing. It is not needed to play Pathfinder, it just makes things easier. It supports heaps of different nerdy games.

Anyway, I know you've *all* been dying to meet the muppet character I've been playing. Not.

Let the theorycrafting nerding begin.

Biglet Dondo
Male human (Chelaxian) wizard 8/Archmage 2
CG Medium humanoid (human)
Init +6; Senses Perception +0
--------------------
Defense
--------------------
AC 10, touch 10, flat-footed 10
hp 62 (8d6+22)
Fort +5, Ref +3, Will +7; +2 trait bonus vs. fear
Defensive Abilities hard to kill
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee quarterstaff +4 (1d6)
Ranged heavy crossbow +0 (1d10/19-20) or
. . light crossbow +4 (1d8/19-20)
Special Attacks hand of the apprentice (9/day), mythic power (7/day, surge +1d6)
Wizard Spells Prepared (CL 8th; concentration +14)
. . 4th—detonate[APG] (DC 20), dimension door, summon monster IV
. . 3rd—fireball[M] (DC 19), magic circle against chaos, communal protection from arrows[UC]
. . 2nd—hideous laughter[M] (DC 18), invisibility, mirror image, resist energy
. . 1st—mage armor, magic missile[M] (2), ray of enfeeblement[M] (DC 17), stunning barrier[ACG] (DC 17)
. . 0 (at will)—daze (DC 16), detect magic, light, message
. . M mythic spell
--------------------
Statistics
--------------------
Str 10, Dex 10, Con 14, Int 22, Wis 10, Cha 14
Base Atk +4; CMB +4; CMD 14
Feats Arcane Builder[UM], Combat Casting, Craft Construct, Craft Magic Arms & Armor, Craft Wondrous Item, Elemental Spell[APG], Improved Initiative, Mythic Spell Lore[M], Scribe Scroll
Traits courageous, dangerously curious
Skills Acrobatics -3 (-7 to jump), Appraise +15, Diplomacy +5, Fly +5, Knowledge (arcana) +17, Knowledge (dungeoneering) +17, Knowledge (engineering) +17, Knowledge (geography) +14, Knowledge (history) +13, Knowledge (nature) +13, Knowledge (nobility) +12, Knowledge (planes) +16, Linguistics +10, Profession (teacher) +5, Spellcraft +18, Use Magic Device +13
Languages Abyssal, Catfolk, Common, Draconic, Gnoll, Infernal, Varisian
SQ amazing initiative, arcane bond (amulet), human wizard, metamagic mastery (1/day)
Combat Gear scroll of resist energy, scroll of shocking grasp, scroll of silent image, wand of magic missile; Other Gear crossbow bolts (10), heavy crossbow, light crossbow, quarterstaff, - arcane bond amulet -, cloak of resistance +1, backpack, hemp rope (100 ft.), torch (5), 802 gp, 5 sp
--------------------
Special Abilities
--------------------
+2 Spells in Spellbook Add one spell from the wizard spell list to the wizard's spellbook. This spell must be at least one level below the highest spell level the wizard can cast.
Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can't be used to cast a spell).
Arcane Bond (Amulet) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Arcane Builder (Wondrous Items) You have an exceptional understanding of the theory behind creating magical items. Select one type of magic item (potions, wondrous items, and so on). You create items of this type 25% faster than normal, and gain a +4 bonus on Spellcraft checks (or
Arcane Surge (Su) Use 1 power, cast known/mem arcane spell for free, non-mythic save 2x (take low) & roll 2x vs. SR.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Courageous +2 save vs. fear.
Elemental Spell (Cold) You can cast a spell with half or all its damage type replaced with this feat's damage type.
Hand of the Apprentice (9/day) (Su) As a standard action, throw melee weapon (use Int instead of Dex) and instantly returns.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Metamagic Mastery (1/day) (Su) Spend 1 use per spell level increase to apply a known metamagic feat for free.
Mythic Power (7/day, Surge +1d6) Use this power to perform your mythic abilities.
Mythic Spell Lore [Mythic] Gain mythic spells equal to your mythic tier.
Rapid Preparation (Su) Prepare all spells in 15 min, fill 1 slot in 1 min or use 1 power to do so as a swift action.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
--------------------
Part of the aristocratic Dondo family, Biglet grew up pampered and relatively ignorant of anything resembling the real world, which naturally led to following the path of magic. Indoor work with no heavy lifting and alot of hanging around beardy types that drank a lot. Unfortunately upon the mysterious (only to the criminally stupid) death of his parents, all the family wealth went to his mother's close advisor, Ras Al Putin.

Biglet was forced into the big scary world on his own to fend for himself and thus fell into a path of adventuring. Still aiming to avoid all heavy lifting.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

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Old 30-01-2016, 12:22 AM   #97
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Re: Tabletop and traditional games - What are you playing?

I used to think I was a pretty decent GM.

Nope.

Current GM is tip top \o/

Humbling. And fun. Awesome fun.

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Old 31-01-2016, 07:10 PM   #98
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Re: Tabletop and traditional games - What are you playing?

221b Baker Street - It's like a more complex Cludo with riddles, word association and clever mechanics like being able to block a clue from being seen by anyone else unless they have a key. Each mystery requires you to find the killer, weapon and motive (a la Cludo) by finding clues and solving puzzles around the board. Once you are confident in your answers you head back to the start point and announce your findings. If you are wrong on any of the three answers you are out of the game. You actually have to think in order to get all three correct. There are 200 mysteries in the box as well as expansion packs that contain more. If you like Sherlock Holmes (all the mysteries are set in the Holmes era) and Cludo with more of a challenge, I strongly recommend picking it up. It came in at No. 2 in The Independant's 12 best board games of Christmas 2015.
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Old 01-02-2016, 07:33 PM   #99
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Re: Tabletop and traditional games - What are you playing?

COOLNESS!

Dungeons and Dragons comes to life on digital maps:

http://www.dailydot.com/geek/digital...-map/?fb=gk+eg

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Old 20-02-2016, 10:16 PM   #100
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