Re: Tabletop and traditional games - What are you playing?
Originally Posted by Stercogburn
Adventure modules from one adapted for another?
Nah we don't use modules. The whole idea was to start from scratch with no books.
My system started out as a very simple version of AD&D created from memory (havn't played with a real DM who read the books & knows the actual rules for over 10 years) because I wanted to introduce a friend to RPGing.
That was a few years ago and now it kinda mutated into it's own thing (it uses a d12 rather than d20 solely for the reason that I got a big bag of d12 for cheap - I adjusted the whole system around that) and the other guy now also plays WFRP so he combined ideas from that with the bastardisation of D&D I planted into his mind.
Sadly we don't get to play nearly regularly enough - sometimes we play several times in a single week, sometimes several months without a singe session. It's tough getting the group together when everyone has GFs, jobs and so on...
It's not too elaborate or competitive, and it plays pretty fast. So, it makes for a nice fun casual game to set up with a couple friends and some drinks.
Was looking back through the thread to remember what's been in here, and I noticed this. I thought that I would remark on it again, because I recently returned to it remembering it was a simple laidback game. I have some quick thoughts:
Do not buy this game.
The pixel art is cute and it has a pretty fun theme, and you may be tempted with the cool Nintendo cartridge look of the box. However, once you get past the stage where everyone understands the rules, you are going to come up with a pretty big problem: There's not much of a game there. There's nearly no interaction between players outside of a few of the spells, and because you only ever get spells very, very rarely, more often than not you're playing the game by yourself. All the other players are also playing their own games by themselves. It's just plain not fun, and far from living up to the promise of its theme.
D & D 5th edition rules. Playing by Skype (with webcams) and using the Roll20 website for the dice stuff and basic map drawing.
Interestingly, showing the players maps is now discouraged because it is becoming too much of a board-game and some players are always trying to count tiles and get away with game mechanics rather than role-playing the situation.
Although everyone playing is very experienced at RP, we went with this because its been a while and they've really done a great job of streamlining the rules. You can pick it up as you play without too much prep.
You can use pre-made characters straight out of the box. We've done a hybrid thing with character generation, so we've used the stats on the character sheets but tweaked the story.
So I got the High Elf wizzy. Background sheet says, tall, slim, elegant, etc.
Naturally I had to make him a grossly overweight slob, with one scorched and mangled ear and an addiction to pastries.
Very impressed with the 5th edition rules, even with a very small skill-set at Lvl1, a wizzy can do quite a bit of stuff.
Charm Person followed by Shocking Grasp is never getting old any time soon, "Let me shake your hand, friend."