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Old 17-05-2018, 05:59 PM   #21
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Re: Hats

i think i might be misunderstanding OP.
can you upload some examples please?

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Old 17-05-2018, 06:17 PM   #22
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Re: Hats

Wait wait.. are talking about the same kinda of hats?

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Old 20-05-2018, 02:13 AM   #23
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Re: Hats

I use baseball caps instead of fedoras these days. They sit better in the mix, IMO.

In a more practical sense, maybe you (OP) should try to use an EQ with an auto-gain feature in order to figure out if you're really going for a lower volume or actually need to tame frequencies. This helped me a ton when I was trying to get a better grip on my mixes, but YMMV

I'm also a slow learner, so don't mind me
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Old 20-05-2018, 09:53 PM   #24
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Re: Hats

Really the easiest way to get what you want is to find examples you really like then copy the shit out of them by either finding a sample that's similar, pitching it up or down to match the original, then slap that thing into the track. hats dont need a ton of work to fit, especially if its a mix-ready sample.

If you're making your own hats by way of synthesis, of course that's a bit more work to accomplish, can be done using envelope filtering and white noise i guess, but i'd much rather FSU with a sample.

The most important thing in a hi hat for me is the act of wood hitting metal, the physicality of that needs to come through in the sound.
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Old 21-05-2018, 04:54 PM   #25
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Re: Hats

Quote:
Originally Posted by Numerical View Post
Really the easiest way to get what you want is to find examples you really like then copy the shit out of them by either finding a sample that's similar, pitching it up or down to match the original, then slap that thing into the track. hats dont need a ton of work to fit, especially if its a mix-ready sample.

If you're making your own hats by way of synthesis, of course that's a bit more work to accomplish, can be done using envelope filtering and white noise i guess, but i'd much rather FSU with a sample.

The most important thing in a hi hat for me is the act of wood hitting metal, the physicality of that needs to come through in the sound.
it's groove too.. hihat groove is the hardest part of building a beat loop especially if you want it to feel human. emulating an actual hat loop helps with learning the syncopation... but it's not just the wood on metal sound, it's the air and space within the room it was recorded that adds to it, something that's pretty much impossible to emulate perfectly with a mouse.

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Old 21-05-2018, 04:57 PM   #26
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Re: Hats

hihat groove is probably just as important as melodic content in music making. it doesn't even need to be a hihat sound, can be a block or a blip sound or any percussive shortstop non-pitched device that dictates the space between the downbeat and upswings. hihat groove can make or break a track.

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