Glitch techniques
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Old 01-20-2016, 11:42 PM   #1
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Glitch techniques

What glitch techniques do you know?

Be specific.

Not looking for answers such as "granular synthesis".
More like "Using a fast decay on an ADSR (other controls at zero / off) to control loop length of a sampler in loop mode and the envelope/automation going from some high/long value to some low/short value. This can create 'rattling' or 'plinky' percussive sounds, when the sample in the sampler or its loop start position is correctly chosen.".

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Old 01-21-2016, 12:01 AM   #2
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Re: Glitch techniques

in a sega emulator, open the save files from wrong games can cause some wild glitching fm sounds. i think it can work with swapping cartridges on a real sega genesis as well. also loading gameboy roms or different small programs into wav editor or a sampler can result in some cool glitches. that worked in renoise and sunvox. i don't recall if i had to rename it to a .wav
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Old 01-21-2016, 12:21 AM   #3
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Re: Glitch techniques

Genesis had save files?
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Old 01-21-2016, 02:46 AM   #4
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Re: Glitch techniques

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Genesis had save files?
just swapping carts mid level seems to have worked for someone
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Old 01-21-2016, 05:02 AM   #5
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Re: Glitch techniques

Load a sample, loop to 10 minute , automate all these knobs to 2 - 16 bars and you will hear all the possible glitch techniques that exist. Good thing there are only like .... 5-10 knobs the the most sophisticated granulizer has. Add stuff like Glitcher with random effect every second bar and just have enough patience to listen though this 10 min track.
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Old 01-21-2016, 06:43 AM   #6
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Re: Glitch techniques

if you want to hear just grains then I guess last post

im under the impression you just dont mean skips/microskips because that sort of what granular synthesis in laymen terms


as for other kinds of stuff, some pointed out the emu deal,

you can also just convert pictures into .bmp format and open them in audacity as raw data, some neato sounds there from whizzing to popping to spoopy white noise that sounds kinda like if you put your phone near a speaker or i/o and you hear the distortion from a text coming in,

interference i think its called? idk

~

Also for more weird stuff there is always sound generators like skrewell in reaktor, generally reaktor is my go to for generating weird stuff, since its much more flexible than any standard daw could do, i have entirely full control, etc.

~

for audio mangling, you can try using some sort of on/off trigger for ex, a geiger counter oscillator in reaktor to create random poppings/clicks and record a section,

the hipster version would be to use crackling from a dusty ass record as well, but that might not work as well.

then on ableton you can extract the groove from the transients(popping) and throw that groove on a loop or audio sample to get insanely erratic weird warps

to change how the audio is mangled, you can change the engine on the sample(beat,grain,pitch,complex,etc.)

~

hope that helps cheers.

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It sounds like two records playing at once .
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Old 01-21-2016, 08:02 AM   #7
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Re: Glitch techniques

injecting heroin into the eyes is a great glitchout metchot hehe
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Old 01-23-2016, 03:14 AM   #8
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Re: Glitch techniques


There are links to the code and Dave's blog in the description on YouTube.

Also


Last edited by s'liM; 01-23-2016 at 03:28 AM..
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Old 01-23-2016, 09:10 AM   #9
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Re: Glitch techniques

I like using FM synths with lots of modulator parameters and routing options, you can get really nasty, metallic, mechanical sounds. Then you can sequence the hell out of it as is, maybe record some passes and sample it etc.

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Old 01-23-2016, 03:56 PM   #10
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Re: Glitch techniques

I came voxels.

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Old 02-15-2016, 10:00 AM   #11
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Re: Glitch techniques

Good thing I have a plugin for all of this. Am I lazy?
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Old 02-16-2016, 10:48 PM   #12
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Re: Glitch techniques

Sonic Charge Permut8 is pretty rad.

DBlue Glitch or Glitch2.

iZotope just re-released Vinyl as a 64-bit plugin which can help to make samples sound crusty.

Or go old school and chop sections of samples into small slices and sequence them in your DAW, going between straight divisions and triplets works well when doing this. Using volume fades on those segments works well too.
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Old 02-17-2016, 04:20 AM   #13
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Re: Glitch techniques

I sometimes bounce tracks 5-6 times running through different multi effect plugins like turnado or effectrix or ni molekular and chopping that up and making something new out of the pieces
It's tedious tho,

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Old 03-24-2016, 06:50 AM   #14
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Re: Glitch techniques

i dont know if you were looking for this kind of thing but there is a "glitch method" for getting the vocoder/talkbox effect. load the mda talkbox(free plugin) to a bus and then set the output of a vocal track to the bus (paned fully to left ) and the ouput of a synth track to the same bus (paned fully right) .
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Old 03-24-2016, 04:10 PM   #15
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Re: Glitch techniques

first you need to make sure you have a cat that will sync to your midi clock:


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Old 05-11-2016, 08:21 PM   #16
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Re: Glitch techniques

Hmm well...
Let's say i get a drum loop and do the usual FL's piano roll "glitching" first. basically, split the loop in Fruity splicer or slicex, Using CRTL + U to split some notes and then messing with their panning and Pitch like here :
Then i'll lay it down in the playlist, more arranging to come. As you know you can cut up the clips and switch it around so i do it


Then i'll route it to the mixer and that's where the fun begins
I'll usually drop one GrossBeat or any other glitch plugin and automate the parameters

You can go apeshit with the automations because they'll control the internal grossbeat "preset" changer through various presets and it will Gate/Glitch/Stutter your sound even more randomly.

You can drop effects separatedly and automate them aswell, will be a nice weapon but i tend to use dblue glitch, turnado, or effectrix and automate their "On/OFF" slot in the mixer

The automation in squares will turn it on and off and the effects will only activate when you make them do it.

Now you get something sounding like this :

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Record the loop, and drop it yet again in another slicex/fruityslicer, copy the previous midi from the other glitched drum loop if you want and tweak from there, play with the same stuff in the piano roll as you did in the first one. you'll get even crazier glitched sounds.

Route it to a new channel or the one you routed the first loop to, change the automation in the playlist to glitch it even more. Do the same you did with the first loop and slice up the pattern clip to make use of the glitched midi you did in the piano roll. do some changes in the automation if you want and thats it.


From there is endless bouncing/glitching if you want. Automate separated effects if you want like Reverb, vocoder, chorus, flanger etc etc and you'll get crazy stuff sounding like this :

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You can do it with anything you want, not drums only, but go easy on it since some sounds might not surprise you with a lot of glitching.

Last edited by ILikeHorses; 05-11-2016 at 08:28 PM..
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Old 05-14-2016, 09:04 AM   #17
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Re: Glitch techniques

Just a couple of things off the top of my head.

* when stuffing around, hit record on another track and record everything. When messing around with glitch it's often difficult to produce the same result twice, because of the indeterminate process. Then you can audition bits later on and find the parts you like.

* always use interesting sound sources. doesn't matter what process you're using for glitch, if the sample itself isn't particularly interesting it's less likely you'll get an interesting result.

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Old 06-18-2016, 04:18 AM   #18
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Re: Glitch techniques

i like to overdub variations of a section whilst tweaking parameters in loop mode. I then chop up and crossfade between small parts of the recordings, to get some interesting morphing of the sounds.
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Old 06-18-2016, 11:06 PM   #19
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Re: Glitch techniques

The world's easiest way to create a drum fill (The Glitch Mob does something like this all the time): Take a drum hit (snare for an example), time stretch to like double the original sample length. Use the transient from the original sample and replace the tail with the mangled one. Result is that you have a snare that sounds like it "breaks apart" when it hits. Typically used on the last beat of the bar here and there.
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Old 06-18-2016, 11:48 PM   #20
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Re: Glitch techniques

Quote:
Originally Posted by -Agu- View Post
The world's easiest way to create a drum fill (The Glitch Mob does something like this all the time): Take a drum hit (snare for an example), time stretch to like double the original sample length. Use the transient from the original sample and replace the tail with the mangled one. Result is that you have a snare that sounds like it "breaks apart" when it hits. Typically used on the last beat of the bar here and there.
This! It can be subtle but I like this one!

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