This was a fascinating and entertaining look at this guy's process for scoring/sound designing the video game Doom (the new one, not the original). He makes some salient points about breaking out of your habits and approaching things from new angles, as well as some cool technical sound design tricks. His interactions with the company as well as his mindset during the process is really informative.
I give zero fucks about video games but I still found it worth watching. I think there's good bits anyone can take from it, and Mick's enthusiasm is contagious.