Originally Posted by professurreal
I've tried out this plugin but don't seem to get very good results. Does anyone have any specific tips of how to get good results?
Like which effects on which kind of sounds and frequency bands give interesting results? Just a few ideas to point me in the right direction would be really helpful.
A few ideas:
Shit loads of variation. I honestly would love to see how his average arrangement looks like (before things are bounced into audio as groups or anything).
Those "vocals" sound like a some sort of a real voice with downward formant shifting and lots of slicing/resampling and processing different bits differently. For example, during the first 10 second, there's a vocal part w/ automated ringshifting being looped twice really smoothly, which makes me think that he probably handles things mostly as audio, and manually cuts and arranges every nut and bolt.
In general, lots of his sounds sound like there's formant processing or/and timestretching being used.
Some synthetic sounds are probably made with additive synthesis. It also sounds like there's some pretty ufo effects on them. Something like the "magnet" in the new version of Alchemy, which let's you set a target frequency, and then as you turn up the depth-knob, the synth starts to manually drag all the existing harmonics of the sound towards that one frequency. So basically stuff that pretty much never sounds musical by itself, but can get you some really weird textures.
Whatever reverb/delay/other spacial processing he's using, it's really metallic sounding. Lots of that ringing, "feedback" quality. I would experiment with spring reverb, and short delay. Could be something else tho, like convolution.