Granular Synthesis with 3-D Textures - Page 2
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Modular software & programming MaxMSP, Reaktor, Pure Data, Jeskola BUZZ, and other modular programs. Any questions relating to these programs (patching, favorite ensembles) should be posted in this forum.

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Old 27-07-2011, 09:08 PM   #21
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Re: Granular Synthesis with 3-D Textures

Quote:
Originally Posted by def4D View Post
Great idea, you could also try with Normal maps, wich contains additional channels, or render passes, like zbuffer etc.
Yes, using a normal map is like using additional channels. The Z buffer idea is an interesting one; right now I have a blend operator that blends between two textures according to values in a third texture - a Z buffer would be like a binary blend where either one of the textures is chosen 100% at each point. That would produce sudden changes in sound. I'll have to try that, or maybe introduce a "sharpness" variable to the blend operator. Nice idea!

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Old 28-07-2011, 08:06 AM   #22
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Re: Granular Synthesis with 3-D Textures

Glad you find it interesting, hope to see and hear more results soon
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Old 28-07-2011, 11:17 AM   #23
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Re: Granular Synthesis with 3-D Textures

Really interesting stuff!

Just wondering if you've thought about using nVidias CUDA for some of the heavy computation stuff.
This buys blog talks about getting F# running on it:

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Old 23-08-2011, 01:27 PM   #24
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Re: Granular Synthesis with 3-D Textures

interesting..
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Old 20-01-2012, 08:22 PM   #25
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Re: Granular Synthesis with 3-D Textures

do it with quaternions now

I liked the first Noises
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Old 20-01-2012, 09:04 PM   #26
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Re: Granular Synthesis with 3-D Textures

I'm actually starting to learn F#, how exactly would i utilize this for granular composition?

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