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Old 12-08-2013, 06:37 PM   #141
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Re: the paste your clipboard thread

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Old 12-08-2013, 11:45 PM   #142
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Re: the paste your clipboard thread

https://fbcdn-sphotos-c-a.akamaihd.n...20686172_n.jpg

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Old 12-08-2013, 11:46 PM   #143
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Re: the paste your clipboard thread

https://dl.dropboxusercontent.com/u/...ay_EP_FLAC.zip
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Old 13-08-2013, 12:11 AM   #144
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Re: the paste your clipboard thread

As long as this page is open your copy/paste functionality has been disabled4.

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Quote:
Originally Posted by RFJ View Post
The more you keep up w the board the less you'll want the OP at the top every time you open a thread you've been following and / or active in.
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Old 13-08-2013, 12:15 AM   #145
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Re: the paste your clipboard thread

https://soundcloud.com/xxxxxxxxxxxxxxx

edited, because otherwise it would have been self-promotion.
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Old 14-08-2013, 12:44 AM   #146
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Re: the paste your clipboard thread


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Old 14-08-2013, 01:05 AM   #147
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Re: the paste your clipboard thread

Lol at the asking guys for sex video as well.

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Say :|

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Old 29-08-2013, 01:50 PM   #148
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Re: the paste your clipboard thread

Code:
integer gmch; //game channel

integer gamestate; //game state

// 0 = init / reset
// 1 = check for players
// 2 = start game, roll letter, categories
// 3 = timer operation

integer players;
list playerlist; //player stuff

list gmlet; //letters
string letter; //selected letter

string gmcat1;
string gmcat2;
string gmcat3;
string gmcat4;
string gmcat5;
string gmcat6;
string gmcat7;
string gmcat8;
string gmcat9;
string gmcat10;
string gmcat11;
string gmcat12;

string gmcatname;
integer gmcatlines;
key gmcatquery;
list gmcat; //categories stuff

float time; //game timer

integer checklist(string name) //function to check if the name is already on the list
{
    integer i;
    integer len = llGetListLength(playerlist);
    
    for(i=0;i<len;i++)
    {
        if(name == llList2String(playerlist,i))
        return TRUE;   
    }
    return FALSE;
}

default
{
    state_entry()
    {
        llPreloadSound("f75cc500-4b16-07b3-00a9-5e4a96760813");
        players = 0;
        playerlist = [];
        llSay(0,"Reset.");
        state one;
    }
}

state one
{
    state_entry()
    {
        //get notecard information for dataserver
        gmcatname = llGetInventoryName(INVENTORY_NOTECARD, 0);
        gmcatquery = llGetNotecardLine(gmcatname, gmcatlines);

        gmch = 42;
        llListen(gmch,"","","");

        gmlet = ["A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","R","S","T","W"];

        llSay(0,"Game starting. Players to say 'join' on channel 42 will be added to the game. Say 'start' on channel 42 to start the game.");
    }

    //dataserver() is required to read from notecard, so get categories
    dataserver(key queryid, string data)
    {
        if(queryid == gmcatquery)
        {
            if(data != EOF)
            {
                gmcat = llCSV2List(data);
                ++gmcatlines;
                gmcatquery = llGetNotecardLine(gmcatname, gmcatlines);
            }
        }
    }
    
    //listening operations
    listen(integer channel, string name, key id, string message)
    {
        //collect players
        if(message == "join")
        {
            integer len = llGetListLength(playerlist);
            key hear = id;

            if(len<=0)
            {
                playerlist = [(string)hear] + playerlist;
                llSay(0,llKey2Name(hear) + " has joined the game.");
                players++;
            }
            else
            {
                if(checklist(hear) == 0)
                {
                    playerlist = [(string)hear] + playerlist;
                    llSay(0,llKey2Name(hear) + " has joined the game.");
                    players++;
                }
            }
        }
        
        //player check
        if(message == "start")
        {
            if(players != 0)
            {
                llSay(0,(string)players + " player game.");
                state two;
            }
            else
            {
                llSay(0,"Error: No players detected!");
            }
        }
        
        //reset debug
        if(message == "reset")
        {
            state default;
        }
    }
}

state two // collect info
{
    //INITIALIZE GAME
    state_entry()
    {
        gmch = 42;
        llListen(gmch,"","","");
        
        //gather letters from list, jumble them up, grab first in jumble
        string lettersort = (string)llListRandomize(gmlet,1);
        letter = llGetSubString(lettersort,0,0);

        //gather categories...
        list categorysort = llListRandomize(gmcat,1);
        gmcat1 = llList2String(categorysort, 0);
        gmcat2 = llList2String(categorysort, 1);
        gmcat3 = llList2String(categorysort, 2);
        gmcat4 = llList2String(categorysort, 3);
        gmcat5 = llList2String(categorysort, 4);
        gmcat6 = llList2String(categorysort, 5);
        gmcat7 = llList2String(categorysort, 6);
        gmcat8 = llList2String(categorysort, 7);
        gmcat9 = llList2String(categorysort, 8);
        gmcat10 = llList2String(categorysort, 9);
        gmcat11 = llList2String(categorysort, 10);
        gmcat12 = llList2String(categorysort, 11);

        llSay(0, "Dice rolled: " + letter + "\nWrite down your answers to the categories in the order they appear, separated by commas. Categories are: \n\n1. " + gmcat1 + "\n2. " + gmcat2 + "\n3. " + gmcat3 + "\n4. " + gmcat4 + "\n5. " + gmcat5 + "\n6. " + gmcat6 + "\n7. " + gmcat7 + "\n8. " + gmcat8 + "\n9. " + gmcat9 + "\n10. " + gmcat10 + "\n11. " + gmcat11 + "\n12. " + gmcat12);

        state three;
    }
    
    listen(integer channel, string name, key id, string message)
    {
        //reset debug
        if(message == "reset")
        {
            state default;
        }
    }
}

state three // game timer
{
    state_entry()
    {
        gmch = 42;
        llListen(gmch,"","","");
        
        llLoopSound("f75cc500-4b16-07b3-00a9-5e4a96760813", 1);
        llSetTimerEvent(180);
    }
    
    listen(integer channel, string name, key id, string message)
    {
        //reset debug
        if(message == "reset")
        {
            llStopSound();
            llSetTimerEvent(0);
            state default;
        }
    }
    
    timer()
    {
        llStopSound();
        llSetTimerEvent(0);
        llSay(0, "Timer Stopped!");
        state one;
    }
}

------------------
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Old 29-08-2013, 01:56 PM   #149
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Re: the paste your clipboard thread

No. That's too private.

Last edited by Tode; 29-08-2013 at 02:02 PM..
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Old 29-08-2013, 07:18 PM   #150
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Re: the paste your clipboard thread

Code:
Content visible to registered users only.

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( ु⚈᷁௰⚈᷁ ू)
Quote:
Originally Posted by SquareTheCircle View Post
It sounds like two records playing at once .
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Old 30-08-2013, 05:43 AM   #151
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Re: the paste your clipboard thread

Do you think that this is the best way to discuss this, while giving the benefit of the doubt to the integrity of your rational thought, and being unable to articulate or explain the criteria on which the discussion is based? And have you read much about the somatic marker hypothesis?

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Old 30-08-2013, 05:51 AM   #152
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Re: the paste your clipboard thread

https://dl.dropboxusercontent.com/u/...ergalactic.mp4

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