Just had to come back here to find the email, I'm submitting my track. I'll tell about it now and show a little later as I haven't been able to see the terms and conditions of subs yet.
I stuck with the unedited FX and the pluck stem to keep the original rhythm and structure, as I feel the devs enjoyed that about the original track and would want that in the game. I added 808 drums and a hard-ducking, rhythmic sub for all the drops. I replaced the lead with something very similar done in Dune2 (though I feel I did it a bit better
) so that I could keep the upper lead line from C tuned properly to perform the same line in G. I did a plucky square FM bass for the bassline. The track grows over time, first drop doesn't get a snare outside of the FX track and a snare I added to complement that, and has a slower bassline. That falls into a short 2 chord prog that even loses the drums for a few seconds, comes into the second drop with a snare and hihats the whole time, faster bassline. Second rest is a full four chord progression with a constant kick (under the original stems) that opens up filter as part of the riser, nice filter ducking gives a bit of a phaser feel here as well, but it's all in rhythm. Last drop gets a slightly more complex (ie faster) hat part with the full snare and same bass and lead from earlier. The song ends a little fast for my taste, but I really wanted to stick to the original's structure, so I just use the FX and pluck stem, with whatever the reverb tails were from my instruments as the end. Fairly similar in tone to the original with a beefier sub (coming off the bass album here!) and older style drums, bit faster feel and more consistent rhythm in the lead and bass parts.
Anyone else going to be doing this? There's still five days. This was a quick, fun remix that will make a nice release even if I have to give it a quick re-work without the original stems or something.