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I got inspired by the kick drum synthesis tutorial, so I sat down in Reaktor and made... A kick drum synth. This is just a beta version and it's a bit quirky, so I'll start with a list of known bugs:
- Doesn't care about the pitch of the note you're playing, only the base pitch. (Will be added at some point.)
- Doesn't care about the velocity of the notes you're playing. (Will be added, but I need suggestions on what the velocity should be able to control.)
- When you open the plugin, the amp envelope is triggered once. This will also happen if you don't play a note for over 9000 seconds.
- Some of the parameters work in "weird" ways. These are marked with quotation marks.
Overview of the signal routing:
- Here you can assign the initial base pitch as well as two envelopes. The base pitch is also printed in Hz for convenience. The two envelopes run in parallel so you can use one for a short envelope and the other one for longer, but less deep modulation. There also a graph of the envelopes.
Then a ramp is produced which is used to create the three sines, the fundamental and two harmonics which can be used to add flavour to the sound. (f, 2*f, 3*f)
The volume section
is self explanatory except for the "Decay" knob which has funky looking values, but turning it to the right will indeed produce a longer decay.
The fake equalizers
are in fact volume modulation based on the current pitch. "P" controls the center fcequency. "Gain" controls the gain - 0=unchanged, -1=cancelled out, 1=double the volume and so on. "Q" controls the width of the "band" where "gain" is allowed to operate. 0=Any frequency. This might need reconsideration. Drive distorts the band in question slightly. Solo allows you to solo the selected band.
is a simple foldback distortion that operates on the summed signal. BP=breakpoint, lower value means more distortion. Shape: 1=unchanged. 0=clip. -1=fully folded back.
provides two actual parametric equalizers.
Again, remember that this is a beta version. Comments and suggestions make me heart warm.