Making a Super Nintendo Remix
You are Unregistered, please register to gain Full access.    
Advertisements


Sound Design, Mixing, & Studio Techniques Need to know how to make a specific sound? Want to improve your mix? Need advice on micing-up a drum kit? This is the area for you.

Reply
Thread Tools
Old 22-09-2016, 10:18 AM   #1
Marcanta
Microknight
Marcanta is a savage MCMarcanta is a savage MCMarcanta is a savage MCMarcanta is a savage MCMarcanta is a savage MCMarcanta is a savage MCMarcanta is a savage MCMarcanta is a savage MCMarcanta is a savage MCMarcanta is a savage MCMarcanta is a savage MC
Marcanta's Avatar
Posts: 127
MC Status: 479577
Thanks: 0
Thanked 5 Times in 4 Posts
Making a Super Nintendo Remix

I got this idea of a remix of one of my songs. The song is fairly long but I was thinking I was going to take a chunk, the middle part, of the song and make the sound design to it from what it was originally inspired from.
The Super Nintendo game Contra III: The Alien Wars.

More specifically this song: [Only registered and activated users can see links. Click here to register]


So I was thinking I should be able to just bounce out the midi information and load it into some snes tracker or whatever might be used to create snes music these days.

So what is needed is a program and the preset for Contra III. Do you guys have any idea on how I would go about?
Thanks!

Advertisements

Marcanta is offline   Thanks Reply With Quote
Old 23-09-2016, 06:56 PM   #2
Numerical
IDMf Artist
Numerical is a savage MCNumerical is a savage MCNumerical is a savage MCNumerical is a savage MCNumerical is a savage MCNumerical is a savage MCNumerical is a savage MCNumerical is a savage MCNumerical is a savage MCNumerical is a savage MCNumerical is a savage MC
Numerical's Avatar
Austin
Age: 40
Posts: 10,787
MC Status: 45943731
Thanks: 6,688
Thanked 5,711 Times in 3,598 Posts
Re: Making a Super Nintendo Remix

There are plenty of 8-bit and 16-bit emulation plugins out there, most of them are free. There's no preset that can just whip this out in ten minutes, unfortunately. Here are some VSTi plugins that do chiptune type of sounds

[Only registered and activated users can see links. Click here to register]


You could likely work with those a bit and get pretty close to what you're after. They work with MIDI so you could just use the game MIDI file and import it into the DAW and then use these VSTis on each track and play with the sounds. It's trial and error as is most of this kind of stuff.

------------------
brumski
Numerical is offline   Thanks Reply With Quote
Old 24-09-2016, 05:12 AM   #3
jimmusician
Deep Underground
jimmusician has a reputation beyond reputejimmusician has a reputation beyond reputejimmusician has a reputation beyond reputejimmusician has a reputation beyond reputejimmusician has a reputation beyond reputejimmusician has a reputation beyond reputejimmusician has a reputation beyond reputejimmusician has a reputation beyond reputejimmusician has a reputation beyond reputejimmusician has a reputation beyond reputejimmusician has a reputation beyond repute
jimmusician's Avatar
Posts: 771
MC Status: 8798
Thanks: 53
Thanked 71 Times in 61 Posts
Re: Making a Super Nintendo Remix

[Only registered and activated users can see links. Click here to register]
. Look em up. Click on lo-fi synths and then see about finding bitcrushers in the fx section.

For real, I would've never discovered Bleep! vsti if I weren't derping about on that site.
jimmusician is offline   Thanks Reply With Quote
Old 02-11-2016, 12:38 PM   #4
ClariS_
Learning The Ropes
ClariS_ will become famous soon enough
ClariS_'s Avatar
Ann Arbor
Posts: 2
MC Status: 60
Thanks: 0
Thanked 1 Time in 1 Post
Re: Making a Super Nintendo Remix

If you have money, Super Audio Kart for Kontakt is probably the best you can get in terms of a comprehensive sample library of SNES stuff.

As far as free options go, many SNES games have soundfonts, instrument banks that have been extracted from a game's files. A lot of popular SNES games have soundfonts you can download and load into any sampler VST. Even if there isn't a soundfont out there for Contra III, looking around for SNES soundfonts should yield something close.

One other thing, SNES has a very particular and distinct type of reverb, and usually lots of it. There's a VST called JBM Spacer you can download for free that emulates SNES reverb, if you're going after that type of sound, I would definitely put that on every track.
ClariS_ is offline   Thanks Reply With Quote
Old 02-11-2016, 01:15 PM   #5
joem
Savage Mad Cunt
joem is a savage MCjoem is a savage MCjoem is a savage MCjoem is a savage MCjoem is a savage MCjoem is a savage MCjoem is a savage MCjoem is a savage MCjoem is a savage MCjoem is a savage MCjoem is a savage MC
Posts: 1,872
MC Status: 20010
Thanks: 2
Thanked 400 Times in 347 Posts
Re: Making a Super Nintendo Remix

[Only registered and activated users can see links. Click here to register]

[Only registered and activated users can see links. Click here to register]

Advertisements

joem is offline   Thanks Reply With Quote
Reply


Thread Tools

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
(Dubstep) Nintendo Gangnam Style Dubstep Remix (SMB Theme) - Arp. Junkie arpeggio_junkie Listening Booth 5 29-01-2013 01:22 AM
Super Newbie, super open. Syd The Studio 13 15-08-2012 11:32 AM
[super chilled/glitch drum & bass] Ellie Goulding - The Writer (TdotBEAR Remix) tdotbear Listening Booth 0 02-07-2012 03:55 PM
Super chill, super mellow weed smoking sample beat (A$AP Rocky/Clams Casino Inspired) pgathriller Listening Booth 5 07-06-2012 12:42 AM
Rights I have for making a remix AstroBeats Music Scene Chat 1 25-11-2011 01:02 PM


All times are GMT +1. The time now is 08:59 PM.


Electronic Music Forums

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.