fractal or algorithmic/generative methods
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Ambient / Downtempo Discussion of music similar to Brian Eno, Sigur Rs, FSOL, The Orb, Biosphere.

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Old 08-09-2013, 01:35 PM   #1
esa666
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Icon7 fractal or algorithmic/generative methods

ive been looking around for some ways of generating note sequencers that
i wouldn't normally find writing on my own steam,stuff what would be useful
in ambient or other styles.

I know people use cycling 74 max and pure data etc. but im no programmer and
would fall asleep trying to do any of that stuff, i am interested in fractal note generation,
or some kind of generative method, what are people doing,or using for these tasks?.

ive played about with fractMUS and another one i cant remember, ive tried a couple
of max4live devices but not got much out of them, any good max4ive devices out there?,or any good other methods/plugins you could think of?.

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Old 08-09-2013, 04:42 PM   #2
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Re: fractal or algorithmic/generative methods

You can use common stuff in most daws for algorithmic generation. I like using sends with various self-oscillating systems set up, so any channel can be routed as an impulse. To control when things get switched in, you can use automations or use audio from other channels converted to midi signals. For rhythmic effects, you can use delays in various parallel and serial set ups with whatever parameters you like mapped in the same way as the impulses.

So you can start with a simple automation pattern as the algorithmic base, and have various other automation signals derived from the outputs of the send channels.

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Old 08-09-2013, 04:54 PM   #3
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Re: fractal or algorithmic/generative methods

I'm no programmer either, but I like noodling with generative stuff. It can be subtle things like "organic" and gentle movement of parameters via LFOs...or it can be totally wierd stuff (random notes in scale, random scale-change for all note-sends, all parameters (synth or fx) change every new note or on every 4th/8th/16th-note, "evolving" drum patterns, etc).

I like Jeskola Buzz (free) and it has quite alot of fun machines that can generate nice results.

VST-wise I really like all xoxos plugins (they are also free). It almost doesn't get any better than this:
[Only registered and activated users can see links. Click here to register]

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Old 08-09-2013, 11:11 PM   #4
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Re: fractal or algorithmic/generative methods

i made a fractal melody generator in max like 2 years ago. been meaning to get into that again

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Old 11-09-2013, 03:35 PM   #5
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Re: fractal or algorithmic/generative methods

You can always modulate the CV of a sequencer, if you have modular gear, or use a virtual modular synth? Modulate the modulation and it starts getting pretty random, kinda.
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Old 17-04-2017, 12:45 PM   #6
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Re: fractal or algorithmic/generative methods

LFOs can also do the trick.

But that also counts as modulation.

I yself have created lot of strange sounding melodies just by assigning one LFO to freq (note basically) and other(s) to first LFOs speed and amplitude. You can put the change the of an LFO (usually sine, tri, saw etc) to random... great chaos ahead.

It worked perfectly on a hardware synth I cant see a reason why it wouldnt in software.
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Old 28-05-2017, 04:15 AM   #7
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Re: fractal or algorithmic/generative methods

Quote:
Originally Posted by esa666 View Post
ive been looking around for some ways of generating note sequencers that
i wouldn't normally find writing on my own steam,stuff what would be useful
in ambient or other styles.

I know people use cycling 74 max and pure data etc. but im no programmer and
would fall asleep trying to do any of that stuff, i am interested in fractal note generation,
or some kind of generative method, what are people doing,or using for these tasks?.

ive played about with fractMUS and another one i cant remember, ive tried a couple
of max4live devices but not got much out of them, any good max4ive devices out there?,or any good other methods/plugins you could think of?.
in ableton there are Midi-effect that can make realy cool stuff, beat-repeat have a "braindance" preset so nice, some compression, reverb, ...ping-pong-delay

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