To start off, I'd like to say that I'm pretty happy with how much I've learned over the past two years thanks to you guys and just working at it. One thing that I am extremely dissatisfied is how I process, and even select samples for toms. I'm pretty happy with the rest of the sounds in kits I've made, but I can NEVER seem to get the tom sounds right. They always sound too boomy, yet weak at the same time, if that makes any sense.
I'm generally aiming for that fat, yet snappy Kavinsky/Justice-y sound. Do any of you music geniosos have any tips or tricks on where to start with getting toms to sound the way you want?
I have seen in interviews these guys seem to use analog, but if you wanted to sample it or make a digital version I'd say aim for kits like the 707, drumtraks, or the dmx. The toms in those kits might be close to what you are looking for.
I think i made a very arrogant statement about them just being "brutalized DMX,Linn and Drumtrax drums" years ago,but in retrospect,i was very wrong and it is way way way more involved than that.i spoke to someone who knew SebastiAn personally about a year ago and he pretty much confirmed that despite what people think,they don't use nearly as much compression as people have been saying they do and upon a re-review of their stuff i can kind of hear it.a lot of what sounds like compression is a lot of intricate envelope manipulation as all SebastiAn uses (and Oizo for a period of time) is a sampler and a tonne of vinyl (and Logic but only has a kind of multitrack tape machine).i think there was a mention of a guitar amp too but that seems pretty obvious listening to the tone of the distortion in their stuff,lot of room takes and rectifier fuzz
About the drums,it's just very intricate layering and envelope manipulation,the kind of thing you'd most likely need a Wave Editor for,or a sampler.it's probably a lot less tedious to do it in a sampler,as Wave Editors can be a bit analytical and take you out of the moment so to speak and most DAW's are pretty lacking in the facilities that even free Wave Editors like Wavosaur provide for example